Cymet joined Team Alto (the group within Snowman that's dedicated to this particular franchise) after the launch of Alto's Adventure but before Nesbitt and the crew added a consequence-free Zen Mode in June 2016. The Snowman team has flourished since 2015, and the studio now acts as a quasi-publisher for other independent developers, collaborating on projects like Where Cards Fall with Los Angeles studio The Game Band. "And that's because we really wanted to pursue a feeling that was more natural to us." "The big elephant in the room is, this game's taking quite a long time to release since the first one came out," producer Eli Cymet said. This week, they got their wish as Alto's Odyssey landed in the App Store for $4.99. It's been three years since Alto's Adventure debuted on mobile devices, which means it's been about three years since players have been asking Snowman about a sequel. Apple users ate it up, and the next year, Android players got a taste as well. Though gameplay was simple, the atmosphere and art told a larger story about comfort, risk and the warmth of home. Players devoured the serene, soothing experience set on the slopes of a snowy mountain range - it was an endless-runner snowboarding and llama-herding game, and its only mechanic involved tapping the screen to jump. 2015, but the team hoped for the best.Īlto's Adventure was a huge success. They didn't know what to expect when they published it in the App Store for $2.99 in Feb. Back then, the Alto crew was three people - Ryan Cash, Harry Nesbitt and Jordan Rosenberg - and Alto's Adventure was their first real game. It's been three years since Snowman, a tiny independent studio based in Toronto, launched Alto's Adventure on iOS devices.
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